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Introduction to 3ds max 2015
Introduction to 3ds max 2015









  1. #Introduction to 3ds max 2015 software
  2. #Introduction to 3ds max 2015 series

  • Additional information is provided throughout the book in the form of tips and notes.
  • Step-by-step instructions that guide the user through the learning process.
  • Real-world 3D models and examples focusing on industry experience.
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk 3ds Max 2015 concepts and commands.
  • The first page of every chapter summarizes the topics that will be covered in it.
  • The author has used 1 project based on real-world models that allow you to apply the skills learned in the text.
  • Consists of 19 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers, lighting, cameras, animation, NURBS modeling, rigid body dynamics, helpers, biped, Graphite Modeling, particles, and systems in Autodesk 3ds Max 2015.
  • Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.

    introduction to 3ds max 2015

    The textbook will help the learners transform their imagination into reality with ease. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. In Autodesk 3ds Max 2014: A Comprehensive Guide book, one project based on the tools and concepts covered in the book have been added to enhance the knowledge of users. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2015 and then gradually progresses to cover the advanced 3D models and animations. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Even today, production of a traditional animationusually requires hundreds of artists to generate the thousands of images needed.3ds Max 2015: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. Once all of the keyframes and tweens were drawn, the images had to be inked or rendered to produce the final images. The in-between frames were called tweens. Assistants could then figure out what belonged on the frames in between the keyframes. Traditional animation studios realized they could increase the productivity of their master artists by having them draw only the important frames, called keyframes. Most of the frames in an animation are routine, incremental changes from the previous frame directed toward some goal. That’s where the technique of keyframingcomes in. One minute of animation might require between 7 separate images, depending on the quality of the animation. Historically, the main difficulty in creating animation has been the effort required of the animator to produce a large number of frames.

  • A frame is a single image in an animated film.
  • Each individual image is referred to as a frame, and the illusion of motion comes from the fact that your visual system retains each frame for a short time after you see it.

    #Introduction to 3ds max 2015 series

    If you view a series of related still images in quick succession, you perceive them as continuous motion. Īnimation is based on a principle of human sight called persistence of vision.

    introduction to 3ds max 2015

    By learning the package a little bit at atime, you’ll discover the true power of 3ds Max. Once you have your feet wet, you can move on to the other areas of 3ds Max,covered in greater depth in subsequent chapters.

    #Introduction to 3ds max 2015 software

    Software has a consistent and easy-to-use interface, and this chapter introduces thatinterface. 3ds Max’s large feature set may seem daunting to the newcomer, but the 3ds Max has a wealth of features that can tackle almost any sort of project and generate incredibly realistic or highly stylized images. 3ds Max is a powerful 3D modeling, animation, effects, and rendering solution that has been used in everything from video games to feature films.











    Introduction to 3ds max 2015